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College of Informatics

"We don’t just teach IT, we do IT"

If you are looking for a school that envisions graduates with a passion for excellence and dedication to providing innovative solutions with a strong focus on the human use of computing that helps people interact with technology in the most effective and efficient way possible, we are delighted to welcome you to Philippine Christian University College of Informatics.

Our goal is to enable students with the opportunity to apply theoretical knowledge in the workplace. This, combined with our state-of-the-art facilities, provides our students with limitless opportunities to become proficient in the field of informatics as they gain hands-on experience in our electronics and computer laboratories, as well as industry immersion.

Our academic programs allow you to explore with different specializations, making you more marketable to companies worldwide. As a result, our graduates are always offered jobs before they graduate.

Furthermore, all of our full-time faculty members have a master’s degree, with some holding a doctorate, and our part-time faculty members are industry practitioners, ensuring our students of a high caliber faculty lineup.

Philippine Christian University is a digital, borderless, and multiversity school that offers convenient and flexible learning to both international and local students through online courses. I encourage you to browse our website, which contains detailed information about the school, our academic programs, our faculty, our student body, and our curricula.

We welcome you to Philippine Christian University College of Informatics!

Vision

The College of Informatics will be the premier choice for students aspiring to be technological
innovators and leaders who shape the future.

Mission

Committed to educational excellence and leadership in research, scholarly activities, and partnership with industry, government, and communities. In achieving our vision and mission, we:

  • Create an innovative educational environment that promotes success through flexible
    curriculum, industry immersion, and state-of-the-art laboratories, classrooms and
    technologies
  •  Increase our faculty and students’ research and scholarly productivity
  • Collaboration with industry, alumni and communities for students and faculty to engage
    actively in opportunities to advance learning, professional preparedness, and research
    development
  • Steward God-given talents, influence, and resources to promote positive change,
    integrity, and Christ’s love in professional life.

MILESTONES

  • The Philippine Association of Colleges and Universities Commissions on Accreditation (PACUCOA) granted Associate status for our BS Computer Engineering and BS Information Technology programs
  • A new academic program for BS Multimedia Arts has been launched
  • The signing of a Memorandum of Understanding (MOU) with Nexus Technologies, Inc. and PrinceTech Corporation last December 6, 2022.
  • Research Collaboration with Students and Faculty Members has been accepted for publication December issue of the Vector: International Journal of Emerging Science, Technology and Management (E-ISSN 2945-4107)
  • One research paper by a Faculty Member has been accepted for publication December issue of the Asian Journal of Education and Human Development (ISSN: 2719-1842)
  • Our BS Computer Engineering students are now members of the Institute of Computer Engineers of the Philippines Student Edition (ICpeP.SE) – NCR Chapter
  • The College of Informatics is now institutional member of the following professional organization:
  • Philippine Computer Society (PCS)
  • the Philippine Society of Information Technology Educators (PSITE) – NCR Chapter
  • the Institute of Computer Engineers of the Philippines
  • IEEE Control System Society – Philippine Chapter

 

Norman B. Ramos, Ph.D.
Dean

Post Ph.D. in Strategic Management and Leadership
Ph.D. in Business Management Major in Information Technology
Master of Information Technology
Bachelor of Science in Information Technology
Bachelor of Science in Computer Engineering

Dean’s Message

The College of Information Informatics (COI) is dedicated to solving problems at the intersection of information, technology, and society. Today’s society is experiencing a rapid shift from a traditional production-driven society to an information-driven one where every aspect of social and corporate activity is processed more quickly and precisely through the utilization of computers and networks. In light of this, our curriculum challenges students to combine technological knowledge with skills in business, computer science, entertainment multimedia computing, engineering, mathematics, psychology, sociology and other fields. Their knowledge is complemented by an emphasis on teamwork and communication.

Our faculty and students are engaged in cutting-edge, multidisciplinary research that aims to harness the full potential of a data-driven culture to address a wide range of issues affecting humanity. The goal is to improve strategic decision making, open up new channels of communication and collaboration, and ultimately revolutionize how people interact, live, work, and play.

Whether you are a prospective or current student, a potential partner, or a colleague from another discipline or institution, I invite you to explore our website to learn about the different learning modalities and diverse degree programs offered by the college.

Courses Offered

(see curriculum)

  • BSCpE is a profession that applies engineering principles and methodologies in the analysis, design, implementation and management of hardware, software and the integration of both. The program aims to prepare the students for professional engineering career who will effectively and efficiently meet the scientific, technological and various needs of business, industries and communities in the global economy. Aside from their professional knowledge and skills the graduates of this programs will also possess strong foundation in the physical and basic engineering sciences as well as in human relations to enable them to meet the challenges being brought about by the rapid technological developments. Specifically, the program aims to:
    • Prepare students to undertake research and development;
    • Conduct systems analysis, perform system design and development and implement project management;
    • Provide appropriate technical support;
    • Conduct human development in the global market;
    • Engage in continuing professional development;
    • Engage in technopreneurship and practice professional ethics.
        • Program Learning Outcomes (PLO) Based on CMO 87 Series 2017 – Policies, Standards and Guidelines for the Bachelor of Science in Computer Engineering
          • Ability to apply the knowledge of mathematics and science to solve complex engineering problems;
          • Ability to design and conduct experiments, as well as to analyze and interpret data;
          • Ability to design a system, component, or process to meet desired needs within realistic constraints such as economic, environmental, social, political, ethical, health and safety, manufacturability and sustainability, in accordance with standards;
          • Ability to function on multidisciplinary teams;
          • Ability to identify, formulate, and solve complex engineering problems;
        • Career Opportunities
          • Project engineer/manager
          • Network systems administrator/manager
          • Data communications engineer
          • Systems engineer/developer/manager
          • Systems analyst/designer
          • Technical support engineer/manager
          • Quality assurance engineer/manager
          • Test engineer
          • Technopreneur
          • Educator
          • Researcher

(see curriculum)

BSCS program is the study of concepts and theories, algorithmic foundations, implementation and application of information and computing solutions. Our BSCS program prepares students to be IT professionals and researchers imbued with faith, character and service, and prepare them to be proficient in designing and developing computing solutions.

(see curriculum)

  • BSIT programs deals with the study of utilization of computers and computer software to plan, install, customize, operate, manage, administer and maintain information technology infrastructure. Our BSIT program prepares students to be IT professionals imbued with faith, character and service. to be well versed on application installation, operation, development, maintenance and administration, and familiar with hardware installation, operation, and maintenance.

(See Curriculum)

  • BMMA
    • Nature of the Field of Study
      Grounded on design, technology and the visual arts, Multimedia Arts is a field of interdisciplinary study geared towards creative and effective storytelling and expression through the convergence of digital media technologies, forms and practices. The Bachelor of Multimedia Arts aligns itself to the rapid convergence of media technologies and practices by developing conceptual, technical, aesthetic and professional competencies for effective, critical and innovative storytelling across a range or combination of media forms for various purposes. It recognizes that digital media collapse different modes of expression and communication networks that allows for an interface of the local and global, the national and transnational. Thus, the program aims to create competent digital artists and communicators capable of disseminating a national idiom whereby Philippine cultural contexts, identities and formations are articulated in global and transnational discourse. To meet this objective, the program must necessarily be: multimedia in orientation, i.e. focusing on the specific ways that digital media may be harnessed for storytelling and expression in combination with or in relation to other media forms; interdisciplinal, i.e. harnessing perspectives in the humanities, the social sciences and, when applicable, behavioral sciences and business in order to optimize the nuances of multimedia communication in particular contexts as a precondition for its effective application; and grounded in theory and practice, i.e. recognizing that the effective practice of multimedia arts is greatly based on insights gleaned from both scholarship and application in the creative industries. These qualities make the Bachelor of Multimedia Arts a uniquely relevant discipline in Philippine tertiary education.
    • Program Goals
      The Bachelor of Multimedia Arts program is designed to respond to the requirement in the discipline for graduates to be familiar with a wide range of media forms; and to provide the theoretical foundations and practical experience to develop skills in creative storytelling and expression for various purposes and contexts. The goal of the program is to develop within students the knowledge and skills that will enable them to communicate effectively, critically and creatively across a range of new media technologies and forms, and to develop multimedia projects with these qualities, for various purposes. To develop his or her knowledge and skills, students of the Multimedia Arts program will undergo a curriculum of courses marked by the following core competencies:
      • Conceptual, i.e. the ability to demonstrate knowledge and understanding of multimedia theories, genres and various approaches in applications of multimedia.
      • Technical, i.e. the ability to demonstrate technical proficiency in the use of appropriate hardware and software required in the production of multimedia projects.
      • Aesthetic, i.e. the ability to exhibit creativity and innovative thinking in the design and production of multimedia projects.
      • Professional, i.e. the ability to engage professionally and ethically in multimedia practice in the creative industries and other community contexts.
    • Specific Professions/careers/occupations for graduates

      Graduates of this program may find employment as creative directorsart directorsvideo and audio production professionalsdigital artists;

      • animators
      • multimedia designers for various applications such as
        • web,
        • interactive,
        • mobile,
        • motion- and time creative industries,
        • freelance practice,
        • entrepreneurial initiatives,
        • and other allied or related professions.
    • Allied Programs
      The focused aim of the Bachelor of Multimedia Arts program is to galvanize the creative and innovative thinking involved in the design and production of projects across multiple media forms. The foundational disciplines of the program are design, the visual arts, computer technology, and creative expression or communication. Therefore, for purposes of determining the qualifications of faculty members, program administrators, and students cross-reenrolling from other academic departments and fields, the following are considered allied programs:
      • Arts and Design (Fine Arts, Architecture, Industrial Design)
      • Media and Communication (Film, Media Studies, Communication Arts, Journalism, Advertising and Integrated Marketing Communications, Entertainment Management)
      • Information Technology (Information Design, Information Technology, Digital Animation)
      • Performing Arts (Music, Theater Arts) Sound and Communications Engineering
      • Literature and Creative Writing
      • Behavioral and Social Sciences (Psychology, Behavioral Economics)

(see curriculum)

  • BSCpE is a profession that applies engineering principles and methodologies in the analysis, design, implementation and management of hardware, software and the integration of both. The program aims to prepare the students for professional engineering career who will effectively and efficiently meet the scientific, technological and various needs of business, industries and communities in the global economy. Aside from their professional knowledge and skills the graduates of this programs will also possess strong foundation in the physical and basic engineering sciences as well as in human relations to enable them to meet the challenges being brought about by the rapid technological developments. Specifically, the program aims to:
    • Prepare students to undertake research and development;
    • Conduct systems analysis, perform system design and development and implement project management;
    • Provide appropriate technical support;
    • Conduct human development in the global market;
    • Engage in continuing professional development;
    • Engage in technopreneurship and practice professional ethics.
        • Program Learning Outcomes (PLO) Based on CMO 87 Series 2017 – Policies, Standards and Guidelines for the Bachelor of Science in Computer Engineering
          • Ability to apply the knowledge of mathematics and science to solve complex engineering problems;
          • Ability to design and conduct experiments, as well as to analyze and interpret data;
          • Ability to design a system, component, or process to meet desired needs within realistic constraints such as economic, environmental, social, political, ethical, health and safety, manufacturability and sustainability, in accordance with standards;
          • Ability to function on multidisciplinary teams;
          • Ability to identify, formulate, and solve complex engineering problems;
        • Career Opportunities
          • Project engineer/manager
          • Network systems administrator/manager
          • Data communications engineer
          • Systems engineer/developer/manager
          • Systems analyst/designer
          • Technical support engineer/manager
          • Quality assurance engineer/manager
          • Test engineer
          • Technopreneur
          • Educator
          • Researcher

(see curriculum)

BSCS program is the study of concepts and theories, algorithmic foundations, implementation and application of information and computing solutions. Our BSCS program prepares students to be IT professionals and researchers imbued with faith, character and service, and prepare them to be proficient in designing and developing computing solutions.

(see curriculum)

  • BSIS focuses the study of design and implementation of solutions that integrate information technology with business processes. Our BSIS program prepares students to be IT professionals imbued with faith, character and service and to be expert on design and implementation of information systems for business processes.

(see curriculum)

  • BSIT programs deals with the study of utilization of computers and computer software to plan, install, customize, operate, manage, administer and maintain information technology infrastructure. Our BSIT program prepares students to be IT professionals imbued with faith, character and service. to be well versed on application installation, operation, development, maintenance and administration, and familiar with hardware installation, operation, and maintenance.

(see curriculum)

  • BSEMC with specialization in Digital Animation
    • Nature of the Field of Study

      Entertainment and Multimedia Computing is the study and use of concepts, principles, and techniques of computing in the design and development of multimedia products and solutions. It includes various applications such as in science, entertainment, education, simulations and advertising.
      The program enables the students to be knowledgeable of the whole pipeline of Game Development and Digital Animation projects. The students will acquire the independence and creative competencies to articulate project design and requirements of new projects, not necessarily based on standard templates.

    • Specialization

      Digital Animation. It is the study and application of fundamental and advanced theories and advanced techniques in 2D and 3D animation, use and development for advancement of animation technologies, and production of commercially acceptable content and viable solutions for different platforms such as broadcast, web and mobile cast.

    • Objective: 

      To prepare students to be digital animation professionals who are equipped with both creative and technical knowledge, skills, and values in conceptualizing, designing and producing animation products and solutions, and in managing such projects over different technology platforms.

    • These are specific professions/careers/ occupations or trades that BS EMC graduates may pursue. After satisfactorily completing all the requirements leading to BS EMC degree, students may qualify for, but not limited to, the following entry level positions:

      BS EMC Specialized in Digital Animation

      1. Creative Programmer
      2. Technical Animator
      3. Creative Content Developer
      4. Ad Builders
      5. Technical Director for Modelling / Rigging / Lighting
      6. Animation Quality Assurance Specialist
      7. Technical Director for Game Art
      8. Digital 2D or 3D Animation Content Producer
      9. Digital 2D or 3D Production Designer
      10. Associate Business Development Specialist for Entertainment and Multimedia Industries

(see curriculum)

  • BSEMC with specialization in Game Development
    • Nature of the Field of Study

      Entertainment and Multimedia Computing is the study and use of concepts, principles, and techniques of computing in the design and development of multimedia products and solutions. It includes various applications such as in science, entertainment, education, simulations and advertising.
      The program enables the students to be knowledgeable of the whole pipeline of Game Development and Digital Animation projects. The students will acquire the independence and creative competencies to articulate project design and requirements of new projects, not necessarily based on standard templates.

    • Specialization

      Game Development. It is the study and application of fundamental and advanced theories in game design, scientific simulations, use and development of gaming technology and tools, and production of commercially acceptable digital games and viable solutions for use in entertainment and scientific applications.

    • Objective: 

      To prepare students to be game development professionals with specialized knowledge, competencies and values in designing, developing, and producing digital games and / or tools, and in managing game development projects for various applications.

    • These are specific professions/careers/ occupations or trades that BS EMC graduates may pursue. After satisfactorily completing all the requirements leading to BS EMC degree, students may qualify for, but not limited to, the following entry level positions:

      BS EMC Specialized in Game Development

      1. Lead Game Programmer/Developer / Tools Developer
      2. Associate Technical Director / Game Designer
      3. Associate Game Quality Assurance Specialist
      4. Senior Interactive Software Developer
      5. Associate Game Producer
      6. Senior Game Sound Engineer
      7. Graphics Programmer
      8. Associate Business Development Specialist for Entertainment and Multimedia Industries

(See Curriculum)

  • BMMA
    • Nature of the Field of Study
      Grounded on design, technology and the visual arts, Multimedia Arts is a field of interdisciplinary study geared towards creative and effective storytelling and expression through the convergence of digital media technologies, forms and practices. The Bachelor of Multimedia Arts aligns itself to the rapid convergence of media technologies and practices by developing conceptual, technical, aesthetic and professional competencies for effective, critical and innovative storytelling across a range or combination of media forms for various purposes. It recognizes that digital media collapse different modes of expression and communication networks that allows for an interface of the local and global, the national and transnational. Thus, the program aims to create competent digital artists and communicators capable of disseminating a national idiom whereby Philippine cultural contexts, identities and formations are articulated in global and transnational discourse. To meet this objective, the program must necessarily be: multimedia in orientation, i.e. focusing on the specific ways that digital media may be harnessed for storytelling and expression in combination with or in relation to other media forms; interdisciplinal, i.e. harnessing perspectives in the humanities, the social sciences and, when applicable, behavioral sciences and business in order to optimize the nuances of multimedia communication in particular contexts as a precondition for its effective application; and grounded in theory and practice, i.e. recognizing that the effective practice of multimedia arts is greatly based on insights gleaned from both scholarship and application in the creative industries. These qualities make the Bachelor of Multimedia Arts a uniquely relevant discipline in Philippine tertiary education.
    • Program Goals
      The Bachelor of Multimedia Arts program is designed to respond to the requirement in the discipline for graduates to be familiar with a wide range of media forms; and to provide the theoretical foundations and practical experience to develop skills in creative storytelling and expression for various purposes and contexts. The goal of the program is to develop within students the knowledge and skills that will enable them to communicate effectively, critically and creatively across a range of new media technologies and forms, and to develop multimedia projects with these qualities, for various purposes. To develop his or her knowledge and skills, students of the Multimedia Arts program will undergo a curriculum of courses marked by the following core competencies:
      • Conceptual, i.e. the ability to demonstrate knowledge and understanding of multimedia theories, genres and various approaches in applications of multimedia.
      • Technical, i.e. the ability to demonstrate technical proficiency in the use of appropriate hardware and software required in the production of multimedia projects.
      • Aesthetic, i.e. the ability to exhibit creativity and innovative thinking in the design and production of multimedia projects.
      • Professional, i.e. the ability to engage professionally and ethically in multimedia practice in the creative industries and other community contexts.
    • Specific Professions/careers/occupations for graduates

      Graduates of this program may find employment as creative directorsart directorsvideo and audio production professionalsdigital artists;

      • animators
      • multimedia designers for various applications such as
        • web,
        • interactive,
        • mobile,
        • motion- and time creative industries,
        • freelance practice,
        • entrepreneurial initiatives,
        • and other allied or related professions.
    • Allied Programs
      The focused aim of the Bachelor of Multimedia Arts program is to galvanize the creative and innovative thinking involved in the design and production of projects across multiple media forms. The foundational disciplines of the program are design, the visual arts, computer technology, and creative expression or communication. Therefore, for purposes of determining the qualifications of faculty members, program administrators, and students cross-reenrolling from other academic departments and fields, the following are considered allied programs:
      • Arts and Design (Fine Arts, Architecture, Industrial Design)
      • Media and Communication (Film, Media Studies, Communication Arts, Journalism, Advertising and Integrated Marketing Communications, Entertainment Management)
      • Information Technology (Information Design, Information Technology, Digital Animation)
      • Performing Arts (Music, Theater Arts) Sound and Communications Engineering
      • Literature and Creative Writing
      • Behavioral and Social Sciences (Psychology, Behavioral Economics)

Contact Us: 
ceit@pcu.edu.ph
(+632) 8330-1664 | (+639)66-4206091

Curricular Strategy

Curricular Strategy here

College of Informatics
Faculty Members


Mario G. Miranda II, Ph.D.
PCU VP for ICTC & Student Services.
(Faculty)

Post Ph.D. in Strategic Management and Leadership
Ph.D. in Business Management Major in Information Technology
Master of Business Administration
BS Computer Science



Conchita Q. Valeña, Ph.D.
Entertainment and Multimedia Computing
(Program Head)

Ph.D. in Business Management Major in Information Technology
Master in Business Administration


Engr. Bernard A. Mendiola, MSEE-CpE
BSIT, BSCS and BSCPE Program
(Program Head)


Edgar E. De Castro, M.I.T
(Faculty)

Master of Information Technology
BS Computer Science


Renato I. Miller, M.I.T
(Faculty)

Licensed ECE
Master of Information Technology,
BS Electronics and Communication Engineering


Michelle B. Ramos, Ph.D.
(Faculty)

Ph.D. in Business Management Major in Information Technology
Master of Information Technology
BS Computer Science


Rachel J. Vergara, MIT
(Faculty)
Bachelor of Science in Information Technology – Universidad de Manila (April 2019)
Master of Information Technology



John Joshua E. Mendoza, M.I.T
(Faculty)

Master of Information Technology Major in Software Development


Rhayz Steven Kyle P. Bautista, M.I.T
(Faculty)
Master of Information Technology – Major in Software Development


Vincent Oliver G. Cheng, MACA
(Part-Time Faculty)

Master of Arts in Communication Major in Applied Media Studies
Bachelor of Arts Major in Multimedia Arts


Ara Katrina Q. Valeña
(Part-Time Faculty)

Bachelor of Arts in Interior Design, Assumption College 2010


Karlo Ben A. Balino
(Part-Time Faculty)


Julius P. Claour
(Part-Time Faculty)


Tristan Jay P. Calaguas
(Part-Time Faculty)


Glen Paul D. Choco, MIT
(Part-Time Faculty)


Mark Lawrence G. Garcia, MIT
(Part-Time Faculty)


Camille Magsalin
(Part-Time Faculty)


Ma. Jackielyn Orbino
(Part-Time Faculty)


Arvin Patani
(Part-Time Faculty)


Bernabe Cabuhayan
(Part-Time Faculty)


 Arvin Patani
(Part-Time Faculty)


Paul Pineda
(Part-Time Faculty)


Roman Villones
(Part-Time Faculty)

ANNOUNCEMENT

ENROLL NOW!

We Are Hiring!

Fostering Educational Excellence: Philippine Christian University and CREATE-UCCP
Forge Alliance through MOU Signing

Read full article here

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